The rulebook.
Introduction (a personal letter and story of how I decided to make this)
The gist of the game (explain with a few scenarios, similar to the dnd handbook)
Chapter one, preparation of your destiny
Part 1- The races of Soladrin-
Alenki (Al-enk-eye) - humans, can be of any color/Irl race. Also any height etc.
Forokna- this version of orcs, hulking brutes, like much bulkier humans but with razor sharp metal teeth (these are the enemy orcs)
Forokni- The player character orcs, a race that have split off from the hivemind of Forokna, beginning to take a completely different look etc. (Much closer to a half-orc)
Draconal Brood- A race of half breeds that have lasted seven generations after one of their parent races fell to the Gyrashi army.
Dvalts- This world’s dwarf equivalent, the only race to have weapons beyond those that are primitive. Many are great inventors (Split into seven factions)
Tarvanki- A race of cat-like beings, essentially a slave race. They were given a barely habitable desert, magically enhanced
Part 2- Classes
(Fighter variant)
The warrior-
Warriors are not born, they are made. Through training you can only get so far, these warriors have not just trained, but actually fought. Some say, the greatest legends were born into the warrior class, with some even mentioning their inability to do evil. Legends of their good-nature are greatly exaggerated, of course. Warriors are not always bringers of peace...
(Bard Variant)
The performer-
The performer, wielding an ancient magic seemingly lost centuries ago. Many are people who have had bad lives, and wish to do something useful with their life.
(Rogue Variant)
The shadow-
(Barbarian Variant)
The brute-
The unborn-
Part 3- Personality and Backgrounds-
Wide selection of these, unless the tests say otherwise. Based off of different fantasy tropes that can happen in this world
Alenki backgrounds-
The thief-
The orphan-
The monster in human skin-
Forokna backgrounds-
The torn one-
The Master-
Draconal brood backgrounds-
The fugitive-
The wanderer-
The priest-
The Survivor-
Tarvanki backgrounds-
Part 4- Equipment-
*have a bunch of equipment tables*
Character sheet rules- STR, INT, DEX, CHA, CONST, WIS
Mind- Int replacer
Body- STR and DEX replacer
Soul- WIS replacer
Core-CONST replacer
Aura- CHA replacer
Runic- Magic specific trait (This will determine how POWERFUL spells can be, not your innate use of spells)
Levelling up-
15 levels, can, using milestones (all campaign modules will include pre-set milestones)
Max cap for base characters and most enemies is 20, max caps for legends and gods is 30
Runic magic-
For spell potency, make a percentile check. The key with this game is that enemies do not have set health bars, so there is no set “damage” system on their end, with the enemies being able to damage players and it being up to Players choice how and where the players end up hurting the enemies. The Game master will also work
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